The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. If the gun goes he doesn't need the ammo around to be able to explode. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. I kind of had it in my head that they had like 100. Inferno missiles are awsome. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. Last Update: 28 Apr 2018. If ammunition is hit, it explodes and destroyed the location it is stored inside. 6 shots in one battle. They get treated as cluster attacks and as such get rolled on the cluster table, you also can’t instantly toggle them on and off, you have to wait a turn for. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. But even still. Description []. I have noticed several old mods, even months old, that still work on 1. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. flamer are good vs energy based mechs. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. slaser good to melt armor on enemys mech. The tank first premiered in combat during the Victoria War in. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. I can't even buy flamer ammo!So I bumped the default built. Firestarter FS9-H. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. Protection is provided by nine tons of ferro-fibrous armor. The left arm additionally carries a Streak SRM-6 launcher. Each mech can do both ranged and melee attacks. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Войти Магазин. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Machine gun ammo does 1/100th. Equipment. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Units not powered by fusion or fission engines may not use Standard flamers. My pick for best weapon in 3062. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. . So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. But even still. . As for Daily Ops, this weapon is massive overkill. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Advertisement Coins. 118 ratings. . Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. Same with the AC2. Also there is a ridiculous amount. AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. . List of Mechs in Faction Shops (Updated for 1. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 31. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. References. 6 shots in one battle. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. If that doesn't interest you then idk what will. Battletech ammo types. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the. If AC2's had been translated straight like most other weapons, they'd only do 10 damage, and no one would ever touch one. . Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. If you’re close enough, they can also be fired as normal ranged weaponry. Give Rac/5s a go. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. for keeping me honest, and to Ray for our pact. Description []. 10. An AC/5 is 10 tons and 6 crits for 5 damage. the do a great job for armorless and ammo based mechs. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. Showing 1 - 15 of 38 comments. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Against mechs it's not as good, but that's like saying the flamer is bad. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit,. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. net and bg. Manufactured by. The ammo need not be carried in the same location as the weapon. This same rule already applies to aerospace fighters. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. My wife writes books. . Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. BV (2. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Ammo bins for all types (Except Gauss). By Perigrin. 6 shots in one battle. Ammo BV (2. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. there is no Flamer Ammo. The LRM-20 fires twenty such missiles. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. Grommet 's main military-grade weaponry includes a Large Laser and a vehicle flamer, both found in its left arm. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. for keeping me honest, and to Ray for our pact. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). •. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. The overarching goal of BattleTech, the true purpose of its turn-based fights and base. g. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. If ammunition is hit, it explodes and destroyed the location it is stored inside. CCC Light Death Race 3rd Place. 1. Miniatures Game Battletech 'Mech record Sheets 3039. They are particularly useful when used in tandem with LRMs. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. If you need to explain the balance to. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. 8Rounds. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. (Note: EC is an abbreviation used by historians to designate "Early Clan" designs. Artillery platoons is based on the guns. Some weapons are occasionally described as . FAR FAR FAR more effective than a PPC or Gauss Rifle. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. There are options with a flamer that the rest of the boxed set mech weapons don’t have. 46K subscribers in the battletech community. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. My lance is now. there is no Flamer Ammo. This is an opportunity and a threat. While battle armor does count as infantry, they aren't "conventional infantry". There are several mods available that change this behavior back to more TT rules, and others. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Inferno missiles are awsome. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Make sure to only select your flamers when you attack. close. Description []. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. took me 12 hours to realize there is no flamer ammo. 2. It also gets shot by a PPC. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. Inferno missiles are awsome. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. At shorter ranges, a Series 44h large pulse laser coupled with a Mk. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. So like why did this flamer nerf come out of the blue?I keep a 6 flamer firestarter or grasshopper in the bay later in the game specifically for lunar and martian biomes but that's about the only place I'll use a mech loaded with flamers. . 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. To Joshua F. BV (2. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Ultra AC. (So anything with 61+. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. The damage code on the base. ago. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). If you need to explainBATTLETECH ForcePacks Record Sheets - Wave One - Read online for free. One instance of this is the M100, described in different sources as being a . BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. Additional protection was provided by a laser anti-missile system. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. - Random campaign start now set to have a tonnage requirement for the starting lance. Games. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. for his magnanimity, to Chris W. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. Ammo moves through the mech to the weapon. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. Forum list Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. Requires asking Ra-Ra to explore. As of June 15th, we are open again. A. 35. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. for his magnanimity, to Chris W. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. That said: The flamer having limited ammo is cool. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe flamer should do one thing, even if it doesn't overheat an enemy mech: detonate their ammunition. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. For example, an LRM- 15 in the left arm of a ’Mech can use LRM-15 ammo carried in any location, but cannot use LRM-5, -10, or -20 ammo. if u have problems with the last bit of hit take the mgs. For general use, ++dam SLas is the way to go. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. Inferno missiles are awsome. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The tank first premiered in combat during the Victoria War in. Unless maybe you have a oodles of support slots and are melee like a hopper. Few mech pilots willingly load their SRM racks with inferno rockets, because the. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. While smaller in size this Flamer is no. hell, it might still work as is. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. If you need to explainThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. BV (2. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Inferno missiles are awsome. Weapons and Ammo Location Critical Tonnage Primary Weapons Configuration HAG RA Ammo (HAG) RT TAG CT ECM Suite LT Imp. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. . Rocket Launchers, do not qualify. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. com, however at some stage you're going to need a rulebook. The Locust-1V is a notable example. Now it would apply to all units. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. I know they needed to be fixed, but flamers use the mech's reactor. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. Overheat damage can be triggered every time a mech's heat change. CCC Light Death Race 3rd Place. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. However, the Eck vs Carlos video showed this: Let's give you another example. Variants []. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. Battletech - Equipments Guide. That is potential 120 damage on focus section. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Showing 1 - 15 of 38 comments. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. The vehicle crews were noted using alternate. So, in summary, this is the damage a full ton of the listed ammo would do:Mech Data BATTLEMECH RECORD SHEET Head Left Torso Right Torso ARMOR DIAGRAM Weapons Inventory Type Location Damage Short Med. . BattleTech. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. 6 shots in one battle. g. ago. Units not powered by fusion or fission engines may not use Standard flamers. 2million and ammo was 45k I think it was. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. - Random campaign start now set to have a tonnage requirement for the starting lance. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Use a Prime Plasma Caster and you can stock up on ammo. battletech. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Ammo (AP Gauss) CT AP Gauss. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Burn baby burn! Installation: Extract the data folder into. Unless maybe you have a oodles of support slots and are melee like a hopper. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18picture: Thunderbird Battle Armor [Upgrade] [LB-X] news: May update 05/2023 During May we have added and updated a. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. If you need to explainWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. The space left over is filled two forward facing medium lasers and two machine guns in each side. Enemy mechs equipped with flamers never run out of flamer ammo. . ProtoMech Editor released With our update to version 13 we have. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. Zaloguj się Sklep. Premium. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. Also depending on the army, a platoon of. Go to battletech r/battletech. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. I'll have to check if it has been updated. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Clever arena fighters have used water, oil slicks, Inferno. mgs are good vs ammo based mechs because of high crit chance. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. Flamers are remarkably useless against anything other than conventional infantry. . However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. SavageWolves • 5 yr. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. for keeping me honest, and to Ray for our pact. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. Careful, LORE is a four letter word around here. they only have 6 ammo max and thus you only have 6 shots per flamer. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. But the damage itself can destroy locations, and can potentially take a mech out of combat. I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. Inferno missiles are awsome. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. Just like Artemis-Enabled ammo, although that's hard coded to the launcher which is why it doesn't grant the SRM or LRM keyword. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. - Flamer ammo set to 10 shots. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Flamers and ER flamers are fed by the engine's heat, so require no fuel. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. for keeping me honest, and to Ray for our pact. So yeah, the AC/5 is overweight, but probably not as much. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. 6 shots in one battle. Seven improved jump jets let the 'Mech cover 210 meters in a jump. 118 ratings. Battletech-Mercenaries.